Of particular usefulness is 8B, which has good priority and can even OTG, allowing you to pick up enemies that have fallen to the ground but have not yet entered a yellow-lock, knocked down state. This is great for pressuring enemies in the close range, and it can be very hard for enemies to defend themselves from this type of assault. The shooting to melee cancel route is a powerful one on any MS, and WZTV is no exception. You can cancel this move into all melee attacks except for CC8B (and MA mode melee, obviously). However, if you miss this move in the close range you are susceptible to being punished. The large size of this move’s hitbox and its fast projectile speed makes this a very strong tool that’s easy to hit in the mid to close range. While this move is similar to WZEW’s Main, WZTV’s version has a faster startup, better muzzle correction, has a bigger hitbox, and a wider firing angle. This means you can still sidestep, fuwastep, boost upwards, or hop. While firing this move you can perform any mobility maneuver except for boost dashes which cancel the move. This is a pretty standard moving gerobi move, where as long as you don’t fire this weapon out of angle you will remain in motion. You can mix in side or back fuwasteps in with the usage of this move to stay mobile while attacking.Īfter CSA has been charged this becomes your Main for one shot. Overall, the projectile is thick and easier to hit than your average BRs in close range, and it’s a perfectly good tool for setting up your offense. This means that ammo conservation is very important, and that you should use tools such as Main 2 frequently to help spread your ammo out more. While the reload time per shot is standard at 3-seconds, the ammo count on this weapon is rather low at only 5. Although the projectile fired appears to be two separate shots, hitbox-wise it’s actually just one thick beam. MS Mode Ability Detail Ranged WeaponsĪ pretty standard Beam Rifle. WZTV must be played conscientiously while making the right reads, and staying on top in the damage race from start to finish. It does well with all Burst types, especially S which allows it to rapid-fire its Main with no fear of running out of ammo. Still, WZTV has more than enough strengths to make up for its weaknesses. Lastly, if WZTV is forced to take the rear position it can do very little to support a teammate from long range. It’s also the kind of unit that is more prone to accidentally hitting its teammate, its damage output is only average, and its HP is also rather low. It is also good in 1-on-1 situations, utilizing its gerobi Main~melee cancel routes and its Zero System.Īs far as weaknesses go, WZTV has only one projectile that actually tracks enemies in its limited-ammo Beam Rifle, and for a high-mobility suit it is noticeably lacking a freefall maneuver. This low-risk, mid-return strategy is what WZTV specializes at. Instead of duking it out with the enemy in the mid-range as most 3000 cost all-rounder units do, WZTV does its best work when committing aggravated assault in the close range, using its gerobi Main and Machine Cannon vulcans to lay on thick pressure. It has two different Mains: the first is a standard Beam Rifle, but the second is activated by charging CSA, at which point it becomes a moving gerobi move which is a potent tool for assaulting the enemy at close range. The Wing Gundam Zero (henceforth referred to as WZTV), is a high-mobility, all-rounder unit with good swivel speed and an MA mode. Quick transformation to MS mode and slash Shared with MS Mode, doesn’t cause vernier while in MA mode.Ĭhanges back to MS mode to perform this move. Increased damage and projectile size if CSA is charged. One use per life, cuts tracking when active.Ī scattering spray of machine gun pellets.ĥAC. MS Mode Ability Summary RangedĬhanges Main from BR into the moving gerobi. However, only a pilot with a resolute and strong will can hope to take full advantage of the system. The suit’s Zero System allows pilots to “predict the future” and see all possible outcomes on the battlefield. The five scientists who developed the Tallgeese gave no regard to cost or practicality in order to develop this super high performance suit. Cost: 3000 Hp: 620 Transform: O Form Change: X
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